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Monday, 31 December 2018

Chuukan Kanriroku Tonegawa Episode 12

The chairman is feeling ill at ease and it's up to Tonegawa to assuage his troubled mind. The reason for his conundrum is soon brought to light: as a result of a baseball alomost hitting him at the local park and a hornet resting on his back, he thinks someone is targeting him. Tonegawa is consequently given orders to find a lookalike to replace the chairman, thus getting the brunt of whatever evil force
is plotting to do him harm. 


Remnants of a happy childhood. Except that they're memories of a man well into old age.
 
  I would to comment on the baseball scene. Nothing out of the ordinary with it to those familiar with the series. Until the pitcher who threw the ball walks on-screen asking for the wayward ball. Although he's a child-sized figure, the shape of his head is wrong, as if he were some sort of wizened gnome in baseball player attire. It's so out of place with the rest of the purported context that it actually ends up robbing the scene of its expected attention. It inadvertently draws attention away from the startled chairman, which alone seems unlikely.


Little known fact: Billy the Kid wasn't murdered as history would have as believe

 Until you see the scene in all its unexpected glory. And that's where lies the charm of this series. The author - Nobuyiki Fukumotto - doesn't care about making women and children cute like the glut of animes that the average viewer is likely to have watched. He employs the same style for both men, girls and children. This style doesn't follow some boring NPC template either. The model for every character is the same: bold lines for the outline of the body, over simplistic hairstyles, outrageous nose shapes, unexpressive eyes, overly square mouths. This scene plays tribute to this constant trend, without failing to amuse like all the previous occurrences. The search for the chairman's body double proves difficult. One of the black suits blames it on the chairman's peculiar nose format. They're about to give up hope when they happened upon an eatery. This series likes to feature places designed for eating. So much so that the viewer almost feels tempted to watch this while in mid lunch. The mood is just too perfect.


Pick a card. Just make sure to pick the one I'm guessing you'll choose.

  Anyway, the waiter comes up to take their orders and it turns out that he's the one they'd been looking for all over. They decide to take him, claiming that he would be doing them a great favour. Their rare find is bewildered at first, but he's eventually convinced when he hears that he'll be fed and housedin exchange for his cooperation. He plays along, including the part where he has to go on a training course to become like the chairman in manners, in addition to looks. The training turns out to be a success, although he wouldn't quite act the same way as the real chairman. He might feign anger or displeasure at his subordinates, but he wouldn't ever take it to the next level. It doesn't feel natural like the real thing, but to Tonegawa, that's enough. He's ready to deliver the good news to his grumpy superior (the real one), one he's ct off mid-sentence and asked to pick a card. The gist of the game is that the chairman is supposed to guess which card he picked based on whatever is written in the book he was reading. He obviously guesses wrong, but this strange tirade is enough to reveal to our protagonist that the Chairman's flitting obsession with his body double is over. He mulls it over for a while, then decides to hand to Endo the task of getting rid of the fake chairman. Endo does it by driving him to an unfamiliar woods, giving him a steak on a plate on the ground along with a wad of cash, and drives away. The blacksuit responsible for taking the chairman lookalike under his wing is bereft of a true friend, and spends the remainder of the episode ina forlorn mood, with little hope of ever seeing him again. Until his wanted old partner makes his way back to the Teiai building all the way from that forest where he had been left stranded. Everyone seems relieved that no harm came to him and the prodigal son is even offered to be adopted by Teiai.


Dark power emanates from the chairman's pensive mood.
  Only Endo isn't happy. Being a legendary loan shark, he asks for his money back. To which the chairman lookalike responds by whacking him over the head with his presidential stick, like the real chairman would do. At least his training paid off.

Monday, 19 November 2018

The dimensions of citizenship

T. H. Marshall wrote a seminal essay on citizenship, titled 'Citizenship and Social Class', published in 1950 based on a lecture given the previous year. Citizenship is a development of civil, political and social rights. Since then social rights started to be awarded not on the basis of class or need, but rather on the status of citizenship, as the extension of social rights does not entail the destruction of social classes and inequality. According to T.H. Marshall, social rights are a precursor for political and civil rights. According to him, the dimensions of citizenship are: civil citizenship - relates to individual freedom, such as the free will to express one's thoughts, the right to ownership, etc political citizenship - men exerting their political power to elect and be elected into a political career, regardless of it being a public or private facility. social citizenship - set of rights concerning each citizen's welfare as relating to his economical and social life.

Wednesday, 14 November 2018

Technological determinism

Technological determinism is a reductionist theory that states that a society's technological development dictates its social structure and cultural values, as technology has had an impact on human action and thought. This entails the understanding that changes in society are caused by technological changes. Its first major elaboration came from Karl Marx, whose theoretical framework was grounded in the perspective that changes in technology, and specifically productive technology, are the primary influence on human social relations and organisational structure, and that social relations and cultural practices ultimately revolve around the technological and economic base of a given society. This can be witnessed nowadays as the alteration of human lives by fast-changing technologies is all-pervasive. What people should do insteAD is to use technology as a means and not as a basis for their behavioural development.

Tuesday, 13 November 2018

The Third Sector

The Third Sector is an umbrella term that comprises non-profit social organisations whose main undertaking is public services, as a volunteering organisation would act. In order for a company to be described as third sector, it has to meet five basic requiremrents: - they need to be formally organised - they are private, which means that they operate free of government's intervention - they don't depend on government's money, being perfectly capable of existing on their own. - profit isn't directed neither at its members nor at its founders. - people are allowed to freely join in. The presence of a large non-profit sector is sometimes seen as an indicator of a healthy economy in local and national financial measurements. With a growing number of non-profit organisations focused on social services, the environment, education and other unmet needs throughout society, the nonprofit sector is increasingly central to the health and well-being of society.

Monday, 15 October 2018

impotence

You're not going to change the world. None of us are. That's not given to us to be able to do, not us, nor anyone else, not even chiefs of state. What we can do is control our own lives and live accordingly. The rest of the country and the world is going to go on evolving as massive, chaotic entities do. It makes as much sense to get angry about politics and society as it does to get mad about weather fronts and storms. You have about the same amount of influence on either of them: essentially none. So stop taking it all so seriously. Life is for discovering the pleasures and joys of things, and for living with passion. What are you doing today to live with a little more joy and passion? What vocation have you found for yourself, and how can you make it a little bit more fun and interesting to get better at that today? Live frugally, be a good friend and family member to other people. Get skills. Learn a new language. Get healthy and strong. Aim to develop yourself into a modern version of a Daniel Boone/Davy Crockett-style frontiersman: smart, not needing much material stuff to flourish, skilled, mobile. Then you're ready for whatever comes, and you're enjoying life as you go, which is the point. If you did nothing more than get yourself in excellent, lean, muscular health, and learned to enjoy living on very little money, you would be well set for enjoying life and anything that comes. When in doubt, act. Act bold and unknown forces will come to your aid. Every little blow against the enemy's fortress will eventually amount to victory. A great, angry, determined wave of energy is building. In the proper time, it will appear on its own…and it doesn't need you or me or anyone else to do so, either.

Sunday, 23 September 2018

Glue code

In software engineering, glue code is code that contributes nothing for the system's goals, serving only to tie loose ends of data structures, like conditions or constraints. It usually happens when an extension (additional feature) is implemented as if on a use case, setting an alternate behaviour to a class by means of a condition, which calls for fragmented code that wasn't originally intended: glue code. This makes original classes harder to understand and their extensions hard to spot at first. Object-oriented development's inability to handle transversal concerns may relate to a lack of more accurate criteria to identify and select the right functional requirements.

Concerns - relevant features grouped by similarity

The ISO 42010 standard says: concern <system> interest in a system relevant to one or more of its stakeholders. Concerns are basically system requirements

A concern can be small or large, general or specific, anything or everything.


Some statements by stakeholders regarding their concerns:

Our concern is to halve the order to delivery time. Stakeholders: Novotny, Bencsch

Our concern is throughput. Stakeholders: Damnd. Software development manager.

Our concern is next financial year budget deltas. Stakeholder: J. CFO. COO.

Our concern is prevention of unauthorised access. Stakeholders: Novotny, Volny

Our concern is the disability access law. Stakeholders: Company lawyer. Software development manager.

Thus a "concern manifestation" is a stakeholder's general interest in the subject matter. A type of concern is entirely contained within one or two system components, being tightly related to the application domain.