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Sunday, 11 September 2022

Proxy

The proxy pattern is a strucutral patternadapter, bridge, composite, decorator, facade, flyweight, proxy , where a class functions as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes. For the client, usage of a proxy object is similar to using the real object, because both implement the same interface.
    What problems can the Proxy design pattern solve?
  1. The access to an object should be controlled.
  2. Additional functionality should be provided when accessing an object.

When accessing sensitive objects, for example, it should be possible to check that clients have the needed access rights.

    What solution does the Proxy design pattern describe?
  • Define a separate Proxy object that
  • can be used as substitute for another object (Subject) and
  • implements additional functionality to control the access to this subject.

This makes it possible to work through a Proxy object to perform additional functionality when accessing a subject. For example, to check the access rights of clients accessing a sensitive object.

To act as substitute for a subject, a proxy must implement the Subject interface. Clients can't tell whether they work with a subject or its proxy.

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