And the NES.
|Check out my legs.|
|A Battletoad takes a jaw-smashing blow without even bothering to parry it.|
|This is how it felt.|
I've just played this game today on a whim. I had intended to write another piece today about something else, but felt strangely compelled to play this game all the way through. For those not in the know, Battletoads was a game produced by Tradewest and Rare (the same one responsible for the likes of Donkey Kong Country, Diddy Kong Racing and Killer Instinct, I suppose) in 1991.
|A boss enemy pumps a Battletoad full of lead before crushing his chest with the heel of his foot in a decisive movement|
|The dreaded Turbo Tunnel stage. A rat monkey on a craft flies over.|
|The fifth stage: Surfing wash-out.|
|The mighty boot super special finish.|
The plot? There isn't much to it, but here it goes: one day, Zits (one of the Toads, he's not a playable character) and a local Princess go "out cruisin", when they are suddenly swallowed by the gaping mawl of a passing space craft- the Gargantua. Giving orders, from an unseen location, is the Drak Queen. She wishes to vanquish those Battle jerks and thus conquer the universe. Professor T. Bird sends the remaining of the wart-skinned protaganists to fight their way through hordes of evil doers and bring them back safely and send the Drk Queen plunging down for a unforgettable fall. Well, they do this if the player has game genie codes enabled and has the nerve to endure 12 levels filled with unbelievable ordeals and challenges. Not an easy task, but those who purport themselves to be experienced gamers might be in want of a fitting challenge...
|It's not after the Dark Queen is vanquished that we snatch a glimpse of the other Toad and the princess, 8-bit Nintendo style ending.|