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Saturday 9 March 2013

Street Fighter Alpha 2

Akuma takes on Rolento,the Italy boss from FF2.
Away out in the roiling fervour that only Capcom can deliver is a neat fighting game robed in eye-catching special moves, awesome-looking stages, symphonic songs, among other assets. You have 18 characters at your disposal, plus you can play as Evil Ryu; the latter is only an evil version of Ryu and it's said that he took up his evil persona after a taste of the murderous intent which swallowed Akuma. Most people are pretty acquainted with this series.

The song of the player select screen will dwell in your mind for years to come.
The basic premise is that everyone has a reason to fight,avenge someone, become stronger or seek out real challengers who are worth fighting. This is basically the whole plot in a nutshell and you won't get anything different from this. But what makes this series amazing isn't the plot( it's overly simplistic in a way that give the players too much inspiration). The gameplay is this game's real asset. The average player would feel like they're wielding some real power when playing as Ken, Ryu or Akuma. But an experienced player should feel comfortable with any of the 18 characters as all of them have convenient strong points along with their own strategies to win.

The raging demon has made another victim.
It's easy to understand why players who can't break out of their regular standards feel more confident when playing as hadouken-shoryuken characters: it pays to be in control of someone with an anti-air strike and a projectile-like attack that flies over all the length of the screen. In addition, their basic moves are uncomplicated and can come in handy if used wisely. They're also the main characters in the game, at least they're the ones with the most background history.

Akuma slyly uses his teleporting skills to skim past Zangief's onrush.
The stages of this game also deserve some befitting mention as regards their graphical quality and level of detail. I particularly like Charlie's stage, with the air craft in the background in teh act of lifting itself in the air, amidst a furtive measure of darkness from what appears to be a natural section of some urban environment, with the rooftops and everything, without intruding from the background. It makes up for some neat view without providing distractions.




Words of Wisdom from one of the greatest entities ever to tread this Earth.

Move List:


        ZANGIEF

Running Body Press: 360+K (outside sweep)
Double Backwards Suplex: 360+K (close)
Spinning Pile Driver: 360+P (close)
Glowing Backhand: F,D,DF+P
Spinning Lariat: All P or All K

Super Flying Fist: QCF,QCF+K
Super Atomic Blaster: 360,360+P (close)


        SAKURA

Fireball: QCF+P
Medium Fireball: QCF+P,P
Large Fireball: QCF+P,P,P
Uppercut: F,D,DF+P
Hurricane Kick: QCB+K

Super Vacuum Fireball: QCF,QCF+P
Super Vacuum Hurricane Kick: QCB,QCB+K
Super Rising Uppercut Wave: F,D,DF,F,D,DF+P


        ROLENTO

Baton Spin: QCF+P
Backward Spin: QCB+P, then tap P to attack
Forward Spin: All P, then tap P to attack
Knife Throw: F,D,DF+K, then tap K to throw knife
Wall Attack: QCB+K, then tap K or P to attack

Super Fire Raid: QCB,QCB+P
Super Hanging Attack: QCF,QCF+K


        DHALSIM

Teleport: F,D,DF+All P or All K or B,D,DB+All P or All K
Yoga Flame: HCB+P
Yoga Air Flame: HCB+K
Ground Slide: D+K
Yoga Fire: QCF+P
Head Drill: D+FP in air
Feet Drill: D+K in air

Super Yoga Blast: QCF,QCF+P
Super Yoga Throw: QCF,QCF+K


        GEN

Mantis Fighting Style: All P
Mantis Fury: Tap P repeatedly
Mantis Kick Uppercut: F,D,DF+K, then K repeatedly
Crane Fighting Style: All K
Crane Dive: D 2 sec. U+K
Crane Roll: B 2 sec. F+P
Crane Wall Dive: D 2 sec. U+K, tap D,U when flying off wall

Super Mantis Charge: QCF,QCF+P
Super Crane Throw: F,D,DF,F,D,DF+K


        ADON

Jaguar Kick: D,DF+K
Front Kick: DF+K
Jaguar Tooth: HCB+K
Jaguar Knee: F,D,DF+K

Super Jaguar Kick: QCF,QCF+K
Super Jaguar Breed Assault: QCF,QCF+P


        AKUMA
 
By far the most powerful character in this and any game.
With a wealth of smart moves, he can easily overpower any 
opponent in this game. And it wouldn't even call for 
a skilled player to do so; anyone with only a nodding
acquaintance with the SF Alpha II characters would quickly
grasp the feel of what it's like to play as Akuma and promptly
trounce whatever opposition his playing partner might mount. 
 
Diving Kick: D+FK in air
Overhead Chop: F+SP
Spin Kick: F+FK
Fireball: QCF+P
Red Fireball: F,DF,D+P
Air Fireball: QCF+P in air
Hurricane Kick: QCB+K
Dragon Punch: F,D,DF+P
Forward Roll: QCB+P
Air Roll: D,DF,F,UF+P or K
Teleport: F,D,DF+All P or All K or B,D,DB+All P or All K

Super Rising Dragon Wave: QCF,QCF+P
Super Vacuum Fireball: HCB,HCB+P
Super Aerial Vacuum Fireball: QCF,QCF+P in air


        BIRDIE

Body Slam: DF,D,DB,B,UB+K
Head-Butt Charge: B 2 sec. F+P
Turn-Around Head-Butt: Hold any 2 P or K then release
Chain Grab: DF,D,DB,B,UB+P

Super Leaping Chain Grab: QCF,QCF+P or K
Super Mega Head-Butt Rush: B 2 sec. F,B,F+P


        M. BISON

Demon Flight: D 2 sec. U+P
Slide: DF+RK
Scissors Kick: B 2 sec. F+K
Psycho Aura: B 2 sec. F+P
Demon Stomp: D 2 sec. U+K
Teleport: F,D,DF+All P or All K or B,D,DB+All P or All K

Super Psycho Crusher: B 2 sec. F,B,F+P
Super Knee Press: B 2 sec. F,B,F+K


        CHARLIE

Sonic Boom: B 2 sec. F+P
Jumping Back-Kick: F+FK or B+FK
Charging Slide-Kick: F+RK or B+RK
Flash Kick: D 2 sec. U+K

Super Somersault Justice: DB 2 sec. DF,DB,U+K
Super Sonic Blade: B 2 sec. F,B,F+P
Super Crossfire Blitz: B 2 sec. F,B,F+K


        CHUN-LI

Fireball: QCF+P
Heel Kick: D+FK in air
Knee Flip: DF+RK
Split Kick: HCB+K
Lightning Kick: Tap K repeatedly
Vertical Spin Kick: D 2 sec. U+K

Super Vert Kick: DB 2 sec. DF,DB,U+K
Super Thousand-Burst Kick: B 2 sec. F,B,F+K
Super Power Storm: QCF,QCF+P


        DAN

Gale Kick: QCB+K
Fireball: QCF+P
Dragon Punch: F,D,DF+P

Super Fury Kick: QCB,QCB+K
Super Vacuum Fireball: QCF,QCF+P
Super Rising Dragon Wave: QCF,QCF+K


        GUY

Dashing Elbow: QCB+P
Overhead Slam: F+SP
Elbow Drop: D+SP in air
Bushido Running Slide Kick: QCF,FK,FK
Bushido Running Stop: QCF,SK,SK
Bushido Short Jump Kick: QCF,RK,RK
Bushido Leap: QCF+P,P
Rising Spin Kick: QCB+K

Super Bushido Rage: QCF,QCF+K
Super Bushido Jump: QCF,QCF+P


        KEN

Dragon Punch: F,D,DF+P
Overhead Axe Kick: F+FK
Ground Roll: QCB+P
Fireball: QCF+P
Hurricane Kick: QCB+K

Super Rising Dragon Wave: QCF,QCF+P
Super Vertical Dragon Wave: QCF,QCF+K


        ROSE

Cape Charge: QCF+K
Slide Kick: DF+FK
Soul Spark: DB,D,DF,F+P
Soul Reflect (Absorb): QCB+JP
Soul Reflect (Horizontal): QCB+SP
Soul Reflect (Diagonal Up): QCB+FP
Soul Catch: F,D,DF+P

Super Aura Soul Catch: QCF,QCF+P
Super Aura Soul Spark: QCB,QCB+P
Super Soul Illusion: QCF,QCF+K


        RYU

Fireball: QCF+P
Overhead Punch: F+SP
Spin Kick: F+FK
Hurricane Kick: QCB+K
Dragon Punch: F,D,DF+P

Super Vacuum Fireball: QCF,QCF+P
Super Vacuum Hurricane Kick: QCB,QCB+K


        SAGAT

Tiger Crush: F,D,DF+K
Low Tiger Shot: QCF+K
High Tiger Shot: QCF+P
Tiger Claw: F,D,DF+P

Super Tiger Cannon: QCF,QCF+P
Super Tiger Genocide: QCF,QCF+K
Super Tiger Raid: QCB,QCB+K


        SODOM

Carpet Bomb: D,DF,F,UF+K
Slide Kick: D+RK
Jitte Slice: QCF+P
Power Bomb: D,DF,F,UF+P

Super Mega Jitte Slice: QCF,QCF+P
Super Mega Power Bomb: 360,360+P

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