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Tuesday 13 September 2022

Interpreter

The interpreter pattern is a behavioural design pattern Chain of responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template method, Visitor that specifies how to evaluate sentences in a language. The basic idea is to have a class for each symbol (terminal or nonterminal) in a specialised computer language. The syntax tree of a sentence in the language is an instance of the composite pattern and is used to evaluate (interpret) the sentence for a client.

Overview

    What problems can the Interpreter design pattern solve?
  1. A grammar for a simple language should be defined
  2. so that sentences in the language can be interpreted.

When a problem occurs very often, it could be considered to represent it as a sentence in a simple language (Domain Specific Languages) so that an interpreter can solve the problem by interpreting the sentence.

    What solution does the Interpreter design pattern describe?
  • Define a grammar for a simple language by defining an Expression class hierarchy and implementing an interpret() operation.
  • Represent a sentence in the language by an abstract syntax tree (AST) made up of Expression instances.
  • Interpret a sentence by calling interpret() on the AST.

The Interpreter pattern doesn't describe how to build an abstract syntax tree. This can be done either manually by a client or automatically by a parser.

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